category: one act
genre: parody
running time: one hour
setting: in and around a typical American high school;
some scenes in space
period: contemporary
characters:
Juliet, a high school senior
Bernard, a football player
Shelley, his girlfriend
Donna, her best friend
Carrie, another friend
Seth, a high school senior
Mary, his girlfriend
Brad, his friend
Tracy, a high school freshman
Norman, the king of the Space Zombies
Herman, his right-hand man
Barney, their navigator
Lily, the queen of the Go-Go Dancing Women Warriors of Venus
Iris, the princess of the Go-Go Dancing Women Warriors of Venus
Daisy, a high-ranking official of the Go-Go Dancing Women Warriors
of Venus
Dick, their sexual servant
Harry, their domestic manager
story:
Juliet is a social misfit who has a crush on Bernard, a dumb but amiable
football player whose girlfriend, Shelley, hates Juliet. Seth, whose
parents are going out of town, is nervously planning his first party.
Brad is busy trying to get into the pants of Mary, Seth’s girlfriend,
and Donna, Shelley’s best friend. Tracy, a freshman, is just
looking to fit in. Meanwhile, zombies from space are invading the
planet earth, and after a scout, Herman, is sighted by Juliet, she
is kidnapped by Daisy, a spy working for the Go-Go Dancing Women Warriors
of Venus- the sworn enemies of the Space Zombies. Herman turns first
Donna and then Tracy into zombies, and they in turn kill Brad, building
an army with which to invade Seth’s party, inaccurately perceived
as an important earth function where Norman, the king of the Space
Zombies, plans to make his grand entrance of conquest. Lily, the queen
of the Go-Go Dancing Women Warriors of Venus, plans a counter-attack,
first summoning Iris, the Warrior Princess, and then training Juliet
in the ways of zombie warfare. Meanwhile, Shelley and Bernard, aided
by their friend Carrie, figure out that there’s an invasion
going on and work to stop it. Everything converges at Seth’s
party where the zombies are defeated but the house is trashed, with
Iris and Norman dueling to the death. Shelley and Bernard patch up
their shaky relationship, Juliet, having found a new calling, bids
farewell to her friends at graduation, and Seth makes a vow to live
life more fully.
author's comments:
One of the funniest things about Space Zombies is that it took me,
on and off, about six years to write. Begun my junior year of high
school, originally as a screenplay, this was one of those things that
started as a joke and ended up, through a long an arduous process,
actually becoming a real play. I revised it heavily over the course
of my senior year, adding and cutting characters on a daily basis,
and kept tinkering with it through college, but didn’t sit down
and re-read it until the summer of 2000, when it first occurred to
me that somewhere inside the joke lay an actual play. The following
summer I gave a much longer draft to Anne Heintz, who read over the
play and summed it up well: “It can’t decide if it wants
to be funny or serious, which is a shame because the funny parts are
really funny and the serious parts you do better in other plays.”
Well, for a rare change, I didn’t need to be told this twice
and promptly went home and cut half an hour out of the show (and two
major characters) and viola: Space Zombies was born, just in time
to be one of the two shows with which we ended Horror Unspeakable
Productions (the other being Anne’s play Snapshot, which utilized
the same cast and played as a first act to Zombies). I love this play.
It is, hands down, my tightest, funniest comedy and the deft way in
which it parodies both B-grade sci-fi and horror and the solipsism
of American teenagers is enough to make me laugh every time I re-read
the script. Without a doubt does it have echoes of “Buffy The
Vampire Slayer”, though it lacks the show’s scope and
compassion, but the truth is, it’s a lot meaner to is subject
matter and there’s no forgiveness for characters like Donna
and Brad (originally Mary was supposed to die too but I changed that
because she was just too damn nice and it made the play tragic), and
no punches pulled when it came to nailing everything from gun control
to tech hoopla to teenage consumerism. Zombification is unapologetically
equated with shallowness, snobbery and materialism, especially as
all the kids, once zombies, become Prada wearing, faux-accented Euro-trash
in sunglasses, as opposed to the typical moan and consume brains zombies.
Of all the nasty kids only Shelley is spared because her bitchiness
is so obviously rooted in deep-seated insecurities, just as Seth’s
superficiality is directly connected with his anxieties over growing
up. But all this makes it sound like the play is deep, and that’s
certainly not the case- it’s just not stupid, and that, in my
opinion, is really what makes it funny. Well, that and girls in go-go
dancer outfits fighting zombies, but you know, you got to give something
to the masses.
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